Gaming

Spearheading the narrative vision for LifeForce Games’ titles, I harmonized efforts across Art, Marketing, and Game Development departments. My portfolio included short-term and long-term narrative-driven projects, building the framework for future games.

Position: Narrative Designer
Game Title: Spark Defense
Year: 2023

The Starfall Calamity - Part 1

Some of the original survivors sensed that the Starfall Calamity was coming. From a hair-raising chill in the wind to dogs ferociously growling at the sky. Even birds, in their feathery peckishness, uniformly lifted from meadows and with great haste took flight. Others claimed that nothing was out of the ordinary. The beginning of the end happened in the blink of an eye.

Two weeks before the Starfall Calamity, there was a warning sign. NASA’s Planetary Defense system stopped working. A fleet of all-seeing, all-knowing telescopes tracking objects within 30 million miles of Earth’s orbit had died. Only a handful of people were aware that this had happened. Not a single one raised a red flag.

Wielded from the belly of deep space were nine large planet-destroying asteroids. Eight of which were on a collision course with Earth. The ninth was destined for the moon. These beasts defied the rules of space. They didn’t come from the asteroid belt nor were they like comets, passing by every hundred or so years. These interstellar asteroids were weapons of war. Carefully crafted and designed to wipe out all life on Earth.

To the untrained eye, these asteroids looked like your average space rock but they were coated with a very rare element not native to the Milky Way. A resource called sparkite. This carbon and silicon compound was filled with alien-designed nanites, tiny creatures capable of both good and evil. Sparkite was beyond powerful. It was parasitic.

Ashliegh Gehl